Former DayZ lead thinks survival games should let players tinker with every variable_ 'Here's the ke

By Alex Johnson | January 01, 0001

Brian Hicks, former DayZ creative director, co-creator of the whole battle royale genre, and current creative director of 775 Interactive, wants players to have more control over their games.

Chatting to us about his long career in survival games—including the time before becoming embroiled in a contentious presidential campaign—Hicks brought [[link]] up his time working with Hinterland on .

Hicks references fellow survival game as another example of this philosophy. "The way they expose damn near every single variable in that game on the XML side to the players—why the fuck not? If you're essentially saying, 'I built this world, these systems, here you go, tell your story, make your environment,' then why gate variables behind hard modding? If it's there already, expose as สล็อต much as possible."

The terms soft modding and hard modding already exist in the hardware tinkering world, to differentiate between physical modifications of, say, consoles and using software to modify them. But here, in videogame terms, Hicks is talking about flinging the doors open to let players dig into a game—essentially giving players the kind of control over their games as the devs who created them have.

And plenty of games already do this. Beyond survival games, one of my favourites is Crusader Kings 3, which allows you to dramatically change the game even if the extent of your modding ability is editing text files. But even more games are closed off—preserving the developer's vision, but at the cost of player freedom. And yeah, it would be wonderful to see that come to an end.

But there's a risk, in that these games could lose their identity. Take Minecraft. What even is Minecraft today? It's more of a platform than a game now. "I think, unfortunately, Minecraft, to a degree, is a victim of its own success," says Hicks. "It blew up to insane levels. And now the consumer expectation of what Minecraft is, it’s so disparately spread. There's Minecraft stuff out there that I don't know anything about, and I worked on the publishing side of a Minecraft game."

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