isn't even out for most parts of the world as I write this, but that hasn't stopped Capcom from dropping breadcrumbs of information for its first major update. We already knew bits of from February's State of Play, like the fact that Mizutsune would be the first post-launch monster coming to [[link]] the game—something I'm personally very stoked about.
We've been blessed with even more information now, though: Title Update 1 , giving hunters plenty of time to play through the story and get some High Rank grinding in.
Considering how many players have been concerned about the game being too easy—a sentiment I don't necessarily share after 100 hours, though I certainly think a combination of player skill, streamlining and the wound system have removed a lot of the friction seen in previous games—it's definitely giving big 'beating the allegations' vibes from Capcom.
There's even a small tease for what I think may be either a centralised hub or personal player space, something which fans have also been expressing their disappointment about its absence in Wilds: "A Place to Gather," the reads. "A new place to meet, communicate, have meals together and more with other hunters will be added to in TU1! This area will be available to hunters who have completed the main story, so get hunting and be ready!"
I gotta admit, Capcom has already got me excited for what lies in Wilds' future, even with the game only just about to open its doors to the masses. If it's anything like World and Rise, I'm sure we'll be seeing all kinds of fun new activities and hunts plugged into the game over the next year or so. Before the inevitable expansion arrives, of course. The selfish part of me hopes that, with Wilds shaping up to be the most popular Monster [[link]] Hunter to date, we'll get even more neat updates and changes than we've ever seen from the series. The more hunting I get to do, the better.
While our own Lincoln Carpenter didn't explicitly call out [[link]] the difficulty in his review, he did highlight Capcom's heavy-handed streamlining that might have gone a tad far. "Monster Hunter Wilds feels like a turning point," he wrote. "Updates like Focus Strikes add promising new dimensions to a magnificently indulgent combat design, and its seamless hunts and shifting seasons push the series closer to realizing a living ecology for its monsters. Without more room for Monster Hunter's history, however, it's a wilderness that's missing some of its soul."