Nearly 6 months later, Palworld devs confirm Nintendo never drew so much as an inch of its legal swo

By Alex Johnson | January 01, 0001

Palworld's meteoric popularity has naturally settled from its obscene all-time peak of , which is only natural for a game released in early access—and for any popular game period. No monarch rules forever.

Early critiques aimed at the game involved the idea that the Palworld, which blends creature collection and survival game mechanics, was a "rip off" of beloved franchise Pokémon, overseen in part by the famously-litigious Nintendo—a company that has a habit of bringing down the legal hammer on , , and, well,

Which all led to a collective pair of winner55 clenched cheeks from the internet at-large, as we all wondered whether our big corporate dad was going to beat up our smaller indie dad over some . Certainly, while I think Palworld's designs were very derivative, I'm not sure you could really make the claim they were direct, 1:1 rips—but then again, Nintendo has a reputation for this sort of thing, and its former legal chief ".

This came to a head when the Pokémon Company issued a "we're looking into it" statement towards [[link]] the . Now, as confirmed by an interview with gaming newsletter (thanks, ), Palworld's creator Takuro Mizobe says that the studio heard "nothing at all … Nintendo and the Pokémon Company didn't say anything to ww winner55 us".

This isn't too surprising—after all, the Pokémon Company only promised it was looking into it, and anything further read into that was a function of reputation rather than concrete fact.

Besides, fair use is an important thing. I think Palworld does absolutely draw heavy, let's call it, inspiration from its predecessor: But imitation is the sincerest form of flattery, and you could even make the argument that Pokémon was initially "guilty" of similar tricks. I mean, just look at these first-gen designs when compared to Dragon Quest concept art:

from

At any rate, even if Palworld occasionally brushes a hair too close to just [[link]] sometimes, I think it'd be a very boring (pal)world if people were never allowed to iterate, even if said iteration is poorly done. Honestly, Palworld's been upping its design game post-release, anyway: even as someone who was on the whole thing, I actually like quite a lot of the designs previewed in its .

Comments

LuckyPlayer6853

I appreciate the themed slot games, especially those based on movies and TV shows. They make the gaming experience more engaging and immersive. The combination of storyline, visuals, and bonus features makes each game feel unique. I really enjoy playing the slot games here. The variety is amazing, from classic reels to modern video slots with interactive bonus rounds. Every spin feels like an adventure, and the graphics and sound effects are top-notch, making the experience immersive and exciting.

HighRoller6114

Customer support has been outstanding whenever I had any issues. They respond quickly and professionally, ensuring that any concerns with deposits, withdrawals, or gameplay are addressed immediately, which makes me trust the platform more. I love the overall aesthetic of the platform. The animations, visual effects, and sound design make the gaming experience more dynamic and immersive. It's one of the reasons I keep coming back.

CasinoKing596

I love the overall aesthetic of the platform. The animations, visual effects, and sound design make the gaming experience more dynamic and immersive. It's one of the reasons I keep coming back. I really enjoy playing the slot games here. The variety is amazing, from classic reels to modern video slots with interactive bonus rounds. Every spin feels like an adventure, and the graphics and sound effects are top-notch, making the experience immersive and exciting.