It's no secret that parries are en vogue right now—they've broken their just containment in and and wormed their way into , , , and , all while properly the in the wake of Sekiro.
If you long for the simpler times back when enemies just smoked you and got it over with, you might take a shine to Classicvania and Zelda-inspired adventure game , the next game from Shovel Knight developer Yacht Club Games. Speaking with Knowledge, Yacht Club co-founder Sean Velasco highlighted the game's simple control setup intended to "take something old and rejig it," as reported by .
"There are limitations, but the limitations are what provide the fun," Velasco told Knowledge. "Every game has a parry now. I played that new Doom, and even Doom has Dark Souls stuff in it … We didn't want to do something with a simple dodge-roll. We try to take something old and rejig it, do something interesting with it."
To that end, Mina's maneuverability is limited; she can jump and burrow, and the rest is "about getting that neutral space and playing it like a Castlevania or a Bloodborne—games that don't have a block," as Velasco told Knowledge.