Subnautica studio leadership gutted by Krafton, which outright says that Subnautica 2 needs 'renewed

By Alex Johnson | January 01, 0001

Krafton has announced a major leadership exodus from Subnautica developer Unknown Worlds, in a move that casts fresh doubt on the prospects of : which was scheduled to launch in early access this year, but is nowhere to be seen.

Subnautica designer and director Charlie Cleveland, CEO Ted Gill, and co-founder Max McGuire have all left u31.com เข้าสู่ระบบ Unknown Worlds. Steve Papoutsis, formerly of Visceral Games and most recently CEO of Striking Distance Studios (), is the new CEO of Unknown Worlds "effective immediately."

"There is nothing more important than the gamer experience," said Krafton CEO Changhan u31.com เข้าสู่ระบบ Kim. "Given the anticipation around Subnautica 2, we owe our players nothing less than the best possible game, as soon as possible. We are thrilled Steve is joining u31 เข้าสู่ระบบ us in our shared commitment at Krafton and Unknown Worlds to deliver Subnautica 2 as a more complete and satisfying entry in the series—one that truly lives up to player expectations."

Subnautica 2 screenshot - underwater scene of fish swimming

(Image credit: Unknown Worlds)

There are all sorts of odd phrases in the press release announcing this shake-up, but the telling one is probably that the new leadership will "prioritize development momentum." Krafton obviously wasn't happy with the pace and/or direction of Subnautica 2 under the studio's old leadership, and at one point outright says that Unknown Worlds wasn't hitting its internal metrics:

"As part of its oversight, Krafton is committed to achieving regular milestones to assess progress across its creative studios. These reviews, based on clearly defined metrics and targets, will help ensure that games meet both creative and quality standards. This process is essential to delivering the right game at the right time."

Then the u31 เข้าสู่ระบบ kicker: "Unknown Worlds' new leadership fully supports this process and is committed to meeting player expectations."

This is not the end for Unknown Worlds, obviously, but it is a rather sad moment in the studio's history. It was founded in May 2001 by Cleveland around developers involved in the Half-Life mod, Natural Selection, and developed the standalone sequel Natural Selection 2 before Subnautica became the studio's breakout hit. and it was all smiles, with Cleveland saying at the time that "we’re truly looking forward to our future together." Subnautica fans will now be wondering what exactly that future looks like.

: This year's upcoming releases
: Our all-time favorites
: Freebie fest
: Finest gunplay
: Grand adventures
: Better together

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